1 | mode = 2; |
2 | if (overmode == 2) |
3 | mode = 3; |
4 | sh = instance_create(x + 11 + lengthdir_x(26, ang), y + 15 + lengthdir_y(26, ang), obj_flylight_a); |
5 | sh.direction = ang; |
6 | sh.speed = 4; |
7 | shotno += 1; |
8 | if (shotno < 6) |
9 | { |
10 | alarm[1] = 2; |
11 | } |
12 | else |
13 | { |
14 | mode = 0; |
15 | shotno = 0; |
16 | } |