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gml_Object_obj_flymett_Draw_0

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1
draw_sprite(sprite_index, image_index, x, y);
2
if (mode == 1 || mode == 3)
3
    ang = point_direction(x + 11, y + 15, obj_jetpackchara.x + 10, obj_jetpackchara.y + 10);
4
if (mode == 3)
5
    ang += (random(60) - 30);
6
draw_sprite_ext(spr_flymettarm, 0, x + 11, y + 15, 1, 1, ang, c_white, 1);