gml_Object_obj_flymett_Alarm_1.gmlmode = 2;
if (overmode == 2)
mode = 3;
sh = instance_create(x + 11 + lengthdir_x(26, ang), y + 15 + lengthdir_y(26, ang), obj_flylight_a);
sh.direction = ang;
sh.speed = 4;
shotno += 1;
if (shotno < 6)
{
alarm[1] = 2;
}
else
{
mode = 0;
shotno = 0;
}