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gml_Object_obj_flymett_Other_11

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1
alarm[1] = 10;
gml_Object_obj_flymett_Alarm_1.gml

mode = 2; if (overmode == 2) mode = 3; sh = instance_create(x + 11 + lengthdir_x(26, ang), y + 15 + lengthdir_y(26, ang), obj_flylight_a); sh.direction = ang; sh.speed = 4; shotno += 1; if (shotno < 6) { alarm[1] = 2; } else { mode = 0; shotno = 0; }
2
mode = 1;
3
shotno = 0;