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gml_Object_obj_foodbreak_Step_0

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1
if (active == 1)
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{
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    snd_play(snd_noise);
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    hspeed = myh;
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    vspeed = myv;
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    gravity = 0.5;
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    active = 2;
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}
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if (active == 2)
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{
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    image_angle -= mya;
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    if (y > (ystart + 55))
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    {
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        active = 3;
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        speed = 0;
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        gravity = 0;
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        sprite_index = breaksprite;
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        depth = 600000;
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        snd_play(snd_glassbreak);
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    }
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}