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gml_Object_obj_foreground_waterfall_Draw_0

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1
anim += 3;
2
for (i = 0; i < 20; i += 1)
3
    draw_sprite_ext(sprite_index, 0, x, -210 + y + (i * 30) + anim, 2, 2, 0, c_white, 0.2);
4
if (anim > 180)
5
    anim -= 180;
6
myview = 0;
7
if (view_xview[0] > 0 && view_xview[0] < (room_width - view_wview[0]))
8
    myview = view_xview[0];
9
if (view_xview[0] >= (room_width - view_wview[0]))
10
    myview = room_width - view_wview[0];
11
x = xstart - (myview * 0.5);