1 | if (attackyou == 1) |
2 | { |
3 | attackratio += 1; |
4 | move_towards_point(obj_fakeheart.x, obj_fakeheart.y, (0.1 * attackratio * attackratio * attackratio) + random(0.5)); |
5 | direction += (random(4) - random(2)); |
6 | depth = -500; |
7 | attackyou = 2; |
8 | friction = -0.04 * attackratio; |
9 | } |
10 | if (attackyou == 3) |
11 | instance_destroy(); |