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gml_Object_obj_frogbullet_ex_old_Alarm_0

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1
if (active == 0)
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{
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    if (side == 0)
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    {
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        move_towards_point(obj_heart.x + 15, obj_heart.y, 5.5);
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        gravity = 0.12;
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        gravity_direction = 180;
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    }
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    if (side == 1)
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    {
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        move_towards_point(obj_heart.x, obj_heart.y + 15, 5.5);
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        gravity = 0.12;
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        gravity_direction = 90;
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    }
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    if (side == 2)
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    {
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        move_towards_point(obj_heart.x, obj_heart.y - 15, 5.5);
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        gravity = 0.12;
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        gravity_direction = 0;
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    }
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    if (side == 3)
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    {
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        move_towards_point(obj_heart.x - 15, obj_heart.y, 5.5);
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        gravity = 0.12;
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        gravity_direction = 0;
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    }
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    sprite_index = spr_frogbullet_go;
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}
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active = 1;