1 |
dmg = 1; |
2 |
sum = scr_monstersumscr_monstersumreturn global.monster[0] + global.monster[1] + global.monster[2]; (); |
3 |
alarm[0] = 1; |
4 |
fr1 = instance_create(global.idealborder[0] + (c_borderwidthc_borderwidthif (argument0 == 0)
return obj_rborder.x - obj_lborder.x;
if (argument0 == 1)
return global.idealborder[1] - global.idealborder[0]; (0) / 2), global.idealborder[3] - 20, obj_frogbullet_ex); |
5 |
fr1.side = 0; |
6 |
fr1.image_angle = 0; |
7 |
fr1.lazy = 0; |
8 |
if (sum == 4) |
9 |
{ |
10 |
no2 = choose(1, 2, 3); |
11 |
fr2 = instance_create(global.idealborder[0] + (c_borderwidthc_borderwidthif (argument0 == 0)
return obj_rborder.x - obj_lborder.x;
if (argument0 == 1)
return global.idealborder[1] - global.idealborder[0]; (0) / 2), global.idealborder[2] + 20, obj_frogbullet_ex); |
12 |
fr2.side = no2; |
13 |
fr2.image_angle = no2 * -90; |
14 |
if (no2 == 2) |
15 |
{ |
16 |
fr2.x = global.idealborder[0] + (c_borderwidthc_borderwidthif (argument0 == 0)
return obj_rborder.x - obj_lborder.x;
if (argument0 == 1)
return global.idealborder[1] - global.idealborder[0]; (0) / 2); |
17 |
fr2.y = global.idealborder[2] + 20; |
18 |
} |
19 |
if (no2 == 1) |
20 |
{ |
21 |
fr2.x = global.idealborder[0] + 20; |
22 |
fr2.y = global.idealborder[2] + (c_borderheightc_borderheightif (argument0 == 0)
return obj_dborder.y - obj_uborder.y;
if (argument0 == 1)
return global.idealborder[3] - global.idealborder[2]; (0) / 2); |
23 |
} |
24 |
if (no2 == 3) |
25 |
{ |
26 |
fr2.x = global.idealborder[1] - 20; |
27 |
fr2.y = global.idealborder[2] + (c_borderheightc_borderheightif (argument0 == 0)
return obj_dborder.y - obj_uborder.y;
if (argument0 == 1)
return global.idealborder[3] - global.idealborder[2]; (0) / 2); |
28 |
} |
29 |
if (no2 == 3) |
30 |
no3 = choose(1, 2); |
31 |
if (no2 == 1) |
32 |
no3 = choose(2, 3); |
33 |
if (no2 == 2) |
34 |
no3 = choose(1, 3); |
35 |
if (no2 == 99) |
36 |
{ |
37 |
if (no2 != 1) |
38 |
no3 = 1; |
39 |
fr3 = instance_create(320, 270, obj_frogbullet_ex); |
40 |
fr3.side = no3; |
41 |
fr3.image_angle = no3 * -90; |
42 |
if (no3 == 2) |
43 |
{ |
44 |
fr3.x = 300; |
45 |
fr3.y = 270; |
46 |
} |
47 |
if (no3 == 1) |
48 |
{ |
49 |
fr3.x = 270; |
50 |
fr3.y = 320; |
51 |
} |
52 |
if (no3 == 3) |
53 |
{ |
54 |
fr3.x = 380; |
55 |
fr3.y = 320; |
56 |
} |
57 |
} |
58 |
} |