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gml_Object_obj_fx_bgen_Create_0

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1
attack = 0;
2
counter = 0;
3
counter2 = 0;
4
alarm[0] = 1;
gml_Object_obj_fx_bgen_Alarm_0.gml

if (attack == 2 || attack == 21 || attack == 22) { instance_create(obj_floweyx_lefteye.x, obj_floweyx_lefteye.y, obj_eyewarning); instance_create(obj_floweyx_lefteye.x + obj_floweyx_lefteye.op, obj_floweyx_lefteye.y, obj_eyewarning); }