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gml_Object_obj_gameintro_fake_Create_0

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1
global.interact = 0;
2
global.facing = 0;
3
dongs = 0;
4
image_speed = 0;
5
intromusic = caster_load("music/story.ogg");
6
stuck = caster_load("music/story_stuck.ogg");
7
vol = 1;
8
caster_play(intromusic, 1, 0.91);
9
global.typer = 112;
10
global.faceemotion = 0;
11
global.facechoice = 0;
12
global.msc = 0;
13
fadercreator = 0;
14
skip = 0;
15
global.msg[0] = 
Long ago,Delay 11 two races
ruled over Earth:Delay 11
HUMANS and MONSTERS. \E1 Delay 11Close Message
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_gameintro_fake_44")
;
16
global.msg[1] = 
One day,Delay 11 theDelay 77y all
disappeared without
a trace.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_gameintro_fake_45")
;
17
global.msg[2] = "%%%";
18
mywriter = instance_create(40, 140, obj_flowey_writer);
19
alarm[0] = 200;
gml_Object_obj_gameintro_fake_Alarm_0.gml

sprite_index = spr_fakeintro2; obj_screen.messed = 3; mywriter.stringpos = string_length(mywriter.originalstring); caster_stop(all); caster_loop(stuck, 1, 0.84); alarm[1] = 170; alarm[2] = 30;
20
skipper = 0;