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gml_Object_obj_gigavine_preview_Create_0

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1
visible = true;
2
onoff = 0;
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nowtime = 0;
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maxtime = 7;
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xx = obj_vsflowey_heart.x + 8;
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yy = obj_vsflowey_heart.y + 8;
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direction = point_direction(x, y, xx, yy);
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image_angle = direction;
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memorymode = 0;
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active = 1;
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saved = 0;
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snd_play(mus_sfx_a_target);