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gml_Object_obj_gladdummy_Destroy_0

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if (killed == 1)
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{
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    global.flag[252 killed_glad_dummy] = 1;
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    global.vaporspeed = 0;
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    global.monstersprite = 211;
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    ddd = instance_create(x, y, obj_vaporized);
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    ddd.image_xscale = image_xscale;
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    ddd.image_yscale = image_yscale;
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    ddd.image_speed = 0;
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    ddd.image_index = 1;
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    global.kills += 1;
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    global.monster[myself] = 0;
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}
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else
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{
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    global.flag[27 spared_specific] = 1;
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}