1 | if (killed == 1) |
2 | { |
3 | global.flag[252 killed_glad_dummy] = 1; |
4 | global.vaporspeed = 0; |
5 | global.monstersprite = 211; |
6 | ddd = instance_create(x, y, obj_vaporized); |
7 | ddd.image_xscale = image_xscale; |
8 | ddd.image_yscale = image_yscale; |
9 | ddd.image_speed = 0; |
10 | ddd.image_index = 1; |
11 | global.kills += 1; |
12 | global.monster[myself] = 0; |
13 | } |
14 | else |
15 | { |
16 | global.flag[27 spared_specific] = 1; |
17 | } |