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gml_Object_obj_glyde_body_Alarm_1

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1
bl = instance_create(x + 72 + (gg * 8), (y + (gg * 10)) - 8, obj_bigglydeshot);
2
if (global.turntimer > 33)
3
    alarm[1] = 32;
gml_Object_obj_glyde_body_Alarm_1.gml

bl = instance_create(x + 72 + (gg * 8), (y + (gg * 10)) - 8, obj_bigglydeshot); if (global.turntimer > 33) alarm[1] = 32;