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gml_Object_obj_glyde_body_Create_0

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1
siner = 0;
2
dsiner = 0;
3
sh_timer = 0;
4
sh_speed = 1;
5
diff = 5;
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sh = 0;
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attackmode = 0;
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alarm[1] = 0;
gml_Object_obj_glyde_body_Alarm_1.gml

bl = instance_create(x + 72 + (gg * 8), (y + (gg * 10)) - 8, obj_bigglydeshot); if (global.turntimer > 33) alarm[1] = 32;
9
pause = 0;