gml_Object_obj_glydeb_Alarm_3.gmlif (mypart1.pause != 1)
{
dmgwriter = instance_create(x + 10, y + ht, obj_dmgwriter);
takedamage = ceil(takedamage / 3);
global.damage = takedamage;
with (dmgwriter)
dmg = global.damage;
mypart1.pause = 1;
snd_play(snd_damage);
alarm[8] = 11;
shker = instance_create(0, 0, obj_objshake);
shker.obj = mypart1;
}
if (sha == 0)
sha = x;
x = sha + shudder;
if (shudder < 0)
shudder = -(shudder + 1);
else
shudder = -shudder;
if (shudder == 0)
{
sha = 0;
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;