1 | if (instance_exists(obj_rollsnow)) |
2 | { |
3 | if (distance_to_object(obj_rollsnow) < 8) |
4 | { |
5 | if (obj_rollsnow.bbox_bottom < bbox_top) |
6 | obj_rollsnow.y += 0.2; |
7 | if (obj_rollsnow.bbox_top > bbox_bottom) |
8 | obj_rollsnow.y -= 0.2; |
9 | } |
10 | if (distance_to_object(obj_rollsnow) < 8) |
11 | { |
12 | if (obj_rollsnow.x < (x + (sprite_width / 2))) |
13 | obj_rollsnow.x += 0.2; |
14 | if (obj_rollsnow.x > (x + (sprite_width / 2))) |
15 | obj_rollsnow.x -= 0.2; |
16 | } |
17 | } |