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gml_Object_obj_groundtorch_Step_0

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1
if (myinteract == 1)
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{
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    if (snd_isplaying(snd_movemenu) == 0)
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        snd_play(snd_movemenu);
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    if (sprite_index == spr_groundtorch_off)
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    {
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        sprite_index = spr_groundtorch_on;
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        glow = 1;
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    }
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    else
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    {
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        sprite_index = spr_groundtorch_off;
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        glow = 0;
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    }
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    myinteract = 0;
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}
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if (instance_exists(obj_torchpuzzle))
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{
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    if (glow == 1)
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        obj_torchpuzzle.h += 1;
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}