Undertale script viewer

← back to main script listing

gml_Object_obj_gunarm_firepattern_Alarm_5

(view raw script w/o annotations or w/e)
1
if (fire < maxfire)
2
{
3
    event_user(0);
4
    alarm[5] = 2;
gml_Object_obj_gunarm_firepattern_Alarm_5.gml

if (fire < maxfire) { event_user(0); alarm[5] = 2; } fire += 1;
5
}
6
fire += 1;