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gml_Object_obj_gunarm_firepattern_Alarm_5

related scripts: Alarm_5 • Create_0 • Destroy_0 • Draw_0 • Other_10 • Other_11 • Step_0

(view raw script w/o annotations or w/e)
1
if (fire < maxfire)
2
{
3
    event_user(0);
4
    alarm[5]
 = 2;
gml_Object_obj_gunarm_firepattern_Alarm_5.gml

if (fire < maxfire) { event_user(0); alarm[5]
 = 2;
} fire += 1;
5
}
6
fire += 1;