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gml_Object_obj_gunarm_firepattern_Create_0

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1
bb = 0;
2
thisy = y;
3
thisx = x;
4
image_speed = 0;
5
image_xscale = 2;
6
image_yscale = 2;
7
type = 0;
8
lock = 0;
9
home = 0;
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txspeed = 0;
11
tyspeed = 0;
12
l_timer = 0;
13
flash = 0;
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meter = 0;
15
metercounter = 0;
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unhinge = 0;
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blast = 0;
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con = 0;
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ctimer = 0;
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image_alpha = 0;
21
alarm[6]
22
relx = x - obj_asriel_body.x;
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rely = y - obj_asriel_body.y;
24
king = obj_asriel_body;
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ks = 0;
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image_angle = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8) + 90;
27
col_o = 0;
28
sfx_b = caster_load("music/sfx/sfx_a_bullet.ogg");
29
sfx_t = caster_load("music/sfx/sfx_a_target.ogg");
30
sfx_l = caster_load("music/sfx/sfx_rainbowbeam_1.ogg");
31
sfx_p = caster_load("music/sfx/sfx_segapower.ogg");
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h_mode = 0;
33
jr = random(360);