1 |
bb = 0; |
2 |
thisy = y; |
3 |
thisx = x; |
4 |
image_speed = 0; |
5 |
image_xscale = 2; |
6 |
image_yscale = 2; |
7 |
type = 0; |
8 |
lock = 0; |
9 |
home = 0; |
10 |
txspeed = 0; |
11 |
tyspeed = 0; |
12 |
l_timer = 0; |
13 |
flash = 0; |
14 |
meter = 0; |
15 |
metercounter = 0; |
16 |
unhinge = 0; |
17 |
blast = 0; |
18 |
con = 0; |
19 |
ctimer = 0; |
20 |
image_alpha = 0; |
21 |
alarm[6] |
22 |
relx = x - obj_asriel_body.x; |
23 |
rely = y - obj_asriel_body.y; |
24 |
king = obj_asriel_body; |
25 |
ks = 0; |
26 |
image_angle = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8) + 90; |
27 |
col_o = 0; |
28 |
sfx_b = caster_load("music/sfx/sfx_a_bullet.ogg"); |
29 |
sfx_t = caster_load("music/sfx/sfx_a_target.ogg"); |
30 |
sfx_l = caster_load("music/sfx/sfx_rainbowbeam_1.ogg"); |
31 |
sfx_p = caster_load("music/sfx/sfx_segapower.ogg"); |
32 |
h_mode = 0; |
33 |
jr = random(360); |