Undertale script viewer

← back to main script listing

gml_Object_obj_gunarm_firepattern_Other_10

(view raw script w/o annotations or w/e)
1
if (lock == 0)
2
{
3
    gravity_direction = image_angle - 90;
4
    direction = image_angle + 90;
5
    txspeed = lengthdir_x(7, image_angle + 90);
6
    tyspeed = lengthdir_y(7, image_angle + 90);
7
    caster_stop(sfx_b);
8
    caster_play(sfx_b, 0.8, 1);
9
    bb = 1;
10
}
11
image_index = 2;
12
event_user(1);