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gml_Object_obj_gunshot_stab_Alarm_4

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1
g2 = instance_create(x, y, obj_gunshot_2);
2
g2.image_blend = image_blend;
3
if (crit == 1)
4
    snd_play(snd_saber3);
5
shotno += 1;
6
if (shotno < 3)
7
    alarm[4] = 3;
gml_Object_obj_gunshot_stab_Alarm_4.gml

g2 = instance_create(x, y, obj_gunshot_2); g2.image_blend = image_blend; if (crit == 1) snd_play(snd_saber3); shotno += 1; if (shotno < 3) alarm[4] = 3;