g2 = instance_create(x, y, obj_gunshot_2);
g2.image_blend = image_blend;
if (crit == 1)
snd_play(snd_saber3);
shotno += 1;
if (shotno < 3)
alarm[4] = 3;gml_Object_obj_gunshot_stab_Alarm_4.gmlg2 = instance_create(x, y, obj_gunshot_2); g2.image_blend = image_blend; if (crit == 1) snd_play(snd_saber3); shotno += 1; if (shotno < 3) alarm[4] = 3;