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gml_Object_obj_gyftrothead_Alarm_3

related scripts: Alarm_1Alarm_2Alarm_3 Alarm_4Create_0Destroy_0

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1
image_index = 0;
2
alarm[2]
 = 60 + random(60);
gml_Object_obj_gyftrothead_Alarm_2.gml

image_index = 1; alarm[3]
 = 8;