Undertale script viewer

← back to main script listing

gml_Object_obj_handbullet_new_Alarm_1

(view raw script w/o annotations or w/e)
1
if (type == 1)
2
{
3
    hspeed = 8;
4
    vspeed = 3;
5
    gravity = 0.1;
6
    gravity_direction = 90;
7
    sprite_index = spr_handbullet_old_u;
8
}
9
if (type == 2)
10
{
11
    hspeed = -8;
12
    vspeed = -3;
13
    gravity = -0.1;
14
    gravity_direction = 90;
15
    sprite_index = spr_handbullet_old_d;
16
}
17
if (type == 3)
18
{
19
    vspeed = 6;
20
    sprite_index = spr_handbullet_old_r;
21
}
22
if (type == 4)
23
{
24
    vspeed = -6;
25
    sprite_index = spr_handbullet_old_l;
26
}
27
if (type == 5)
28
{
29
    hspeed = 8;
30
    sprite_index = spr_handbullet_old_u;
31
}