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gml_Object_obj_handbullet_new_Create_0

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1
type = 2;
2
alarm[0] = 5;
gml_Object_obj_handbullet_new_Alarm_0.gml

if (image_alpha == 1) { c[cn] = instance_create(x + 30, y + 30, obj_genericfire); c[cn].image_xscale = 2; c[cn].image_yscale = 2; cn += 1; } alarm[0] = 4;
3
cn = 0;
4
c[0] = 0;
5
image_xscale = 2;
6
image_yscale = 2;
7
alarm[1] = 1;
gml_Object_obj_handbullet_new_Alarm_1.gml

if (type == 1) { hspeed = 8; vspeed = 3; gravity = 0.1; gravity_direction = 90; sprite_index = spr_handbullet_old_u; } if (type == 2) { hspeed = -8; vspeed = -3; gravity = -0.1; gravity_direction = 90; sprite_index = spr_handbullet_old_d; } if (type == 3) { vspeed = 6; sprite_index = spr_handbullet_old_r; } if (type == 4) { vspeed = -6; sprite_index = spr_handbullet_old_l; } if (type == 5) { hspeed = 8; sprite_index = spr_handbullet_old_u; }
8
image_alpha = 0;
9
moved = 0;
10
ds = 0;