gml_Object_obj_handbullet_new_Alarm_1.gmlif (type == 1)
{
hspeed = 8;
vspeed = 3;
gravity = 0.1;
gravity_direction = 90;
sprite_index = spr_handbullet_old_u;
}
if (type == 2)
{
hspeed = -8;
vspeed = -3;
gravity = -0.1;
gravity_direction = 90;
sprite_index = spr_handbullet_old_d;
}
if (type == 3)
{
vspeed = 6;
sprite_index = spr_handbullet_old_r;
}
if (type == 4)
{
vspeed = -6;
sprite_index = spr_handbullet_old_l;
}
if (type == 5)
{
hspeed = 8;
sprite_index = spr_handbullet_old_u;
}