1 | if (ignore_border == 0) |
2 | { |
3 | if (movement == 11) |
4 | { |
5 | x = global.idealborder[1] - 16; |
6 | event_user(7); |
7 | if (hspeed > 0) |
8 | hspeed = 0; |
9 | if (movement == 11) |
10 | jumpstage = 1; |
11 | } |
12 | x = other.x - sprite_width; |
13 | if (confuse == 1 && obj_battlecontroller.runaway != 1) |
14 | x = other.x - 8; |
15 | } |