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gml_Object_obj_heart_deletelater_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite(sprite_index, image_index, x, y);
2
draw_set_color(c_white);
3
draw_rectangle(global.idealborder[0], global.idealborder[2], global.idealborder[1], global.idealborder[3], true);
4
if (obj_time.right && x < (global.idealborder[1] - 16))
5
    x += 4;
6
if (obj_time.left && x > global.idealborder[0])
7
    x -= 4;
8
if (obj_time.down && y < (global.idealborder[3] - 16))
9
    y += 4;
10
if (obj_time.up && y > global.idealborder[2])
11
    y -= 4;