1 | draw_sprite(sprite_index, image_index, x, y); |
2 | draw_set_color(c_white); |
3 | draw_rectangle(global.idealborder[0], global.idealborder[2], global.idealborder[1], global.idealborder[3], true); |
4 | if (obj_time.right && x < (global.idealborder[1] - 16)) |
5 | x += 4; |
6 | if (obj_time.left && x > global.idealborder[0]) |
7 | x -= 4; |
8 | if (obj_time.down && y < (global.idealborder[3] - 16)) |
9 | y += 4; |
10 | if (obj_time.up && y > global.idealborder[2]) |
11 | y -= 4; |