1 | if (speed > 10) |
2 | { |
3 | snd_stop(snd_hurt1); |
4 | snd_stop(snd_impact); |
5 | if (slam_pain == 1) |
6 | { |
7 | if (global.hp > 1) |
8 | global.hp -= 1; |
9 | } |
10 | snd_play(snd_hurt1); |
11 | snd_play(snd_impact); |
12 | s_s = instance_create(0, 0, obj_sans_shaker); |
13 | s_s.intensity = floor(speed / 3); |
14 | } |