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gml_Object_obj_heartdefeated_Alarm_2

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1
if (global.flag[272 geeettttttt_dunked_on] == 0)
2
    caster_loop(gameoversong, 1, 1);
3
if (global.flag[272 geeettttttt_dunked_on] == 1)
4
    caster_loop(gameoversong, 0.9, 1.25);
5
instance_create(0, 0, obj_gameoverbg);
6
alarm[3] = 80;
gml_Object_obj_heartdefeated_Alarm_3.gml

iniwrite = ossafe_ini_open("undertale.ini"); gs = ini_read_real("General", "Gameover", 0); ini_write_real("General", "Gameover", gs + 1); ossafe_ini_close(); ossafe_savedata_save(); if (gs == 0) msgnum = 0; if (gs > 0 && global.kills == 0) msgnum = 100 + floor(random(8)); if (gs > 0) msgnum = 200 + floor(random(5)); if (global.flag[272 geeettttttt_dunked_on] == 1) msgnum = 300; event_user(1);