|
1
|
if (global.flag[272 geeettttttt_dunked_on] == 0)
|
|
2
|
caster_loop(gameoversong, 1, 1);
|
|
3
|
if (global.flag[272 geeettttttt_dunked_on] == 1)
|
|
4
|
caster_loop(gameoversong, 0.9, 1.25);
|
|
5
|
instance_create(0, 0, obj_gameoverbg);
|
|
6
|
alarm[3] = 80; gml_Object_obj_heartdefeated_Alarm_3.gml
iniwrite = ossafe_ini_open("undertale.ini");
gs = ini_read_real("General", "Gameover", 0);
ini_write_real("General", "Gameover", gs + 1);
ossafe_ini_close();
ossafe_savedata_save();
if (gs == 0)
msgnum = 0;
if (gs > 0 && global.kills == 0)
msgnum = 100 + floor(random(8));
if (gs > 0)
msgnum = 200 + floor(random(5));
if (global.flag[272 geeettttttt_dunked_on] == 1)
msgnum = 300;
event_user(1);
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