1 | if (global.flag[272 geeettttttt_dunked_on] == 0) |
2 | caster_loop(gameoversong, 1, 1); |
3 | if (global.flag[272 geeettttttt_dunked_on] == 1) |
4 | caster_loop(gameoversong, 0.9, 1.25); |
5 | instance_create(0, 0, obj_gameoverbg); |
6 | alarm[3] = 80; |