if (dingus == 1 && instance_exists(OBJ_WRITER) == 0)
{
dingus = 2;
unfader = instance_create(0, 0, obj_unfader);
unfader.tspeed = 0.03;
alarm[4] = 60;gml_Object_obj_heartdefeated_Alarm_4.gmlcaster_stop(all); caster_free(all); instance_create(0, 0, obj_persistentfader); obj_gameover.unpersist = 1;
}