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gml_Object_obj_heartdefeated_Other_10

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Alarm_3 • Alarm_4 • Create_0 • Other_10 • Other_11 • Step_0

(view raw script w/o annotations or w/e)
1
if (dingus == 1 && instance_exists(OBJ_WRITER) == 0)
2
{
3
    dingus = 2;
4
    unfader = instance_create(0, 0, obj_unfader);
5
    unfader.tspeed = 0.03;
6
    alarm[4]
 = 60;
gml_Object_obj_heartdefeated_Alarm_4.gml

caster_stop(all); caster_free(all); instance_create(0, 0, obj_persistentfader); obj_gameover.unpersist = 1;
7
}