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gml_Object_obj_heartdefeated_Alarm_4

related scripts: Alarm_0Alarm_1Alarm_2Alarm_3Alarm_4 Create_0Other_10Other_11Step_0

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1
caster_stop(all);
2
caster_free(all);
3
instance_create(0, 0, obj_persistentfader);
4
obj_gameover.unpersist = 1;