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gml_Object_obj_heartdefeated_Create_0

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1
alarm[0] = 20;
gml_Object_obj_heartdefeated_Alarm_0.gml

alarm[1] = 40; snd_play(snd_break1); sprite_index = spr_heartbreak; x -= 2; if (global.flag[500 but_it_refused] == 1) { alarm[1] = -1; heartcon = 5; thisx = x; thisy = y; }
2
image_speed = 0;
3
if (global.flag[500 but_it_refused] == 0)
4
{
5
    if (global.flag[272 geeettttttt_dunked_on] == 0)
6
        gameoversong = caster_load("music/gameover.ogg");
7
    if (global.flag[272 geeettttttt_dunked_on] == 1)
8
        gameoversong = caster_load("music/dogsong.ogg");
9
}
10
msgnum = -1;
11
dingus = 0;
12
currentvol = 1;
13
heartcon = 0;
14
hearttimer = 0;
15
if (global.flag[500 but_it_refused] == 1)
16
{
17
    global.flag[502 refuse_count] += 1;
18
    global.border = 0;
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    dingus = 0;
20
}