1 |
snd_play(snd_break2); |
2 |
visible = false; |
3 |
instance_create(x - 2, y, obj_heartshard); |
4 |
instance_create(x, y + 3, obj_heartshard); |
5 |
instance_create(x + 2, y + 6, obj_heartshard); |
6 |
instance_create(x + 8, y, obj_heartshard); |
7 |
instance_create(x + 10, y + 3, obj_heartshard); |
8 |
instance_create(x + 12, y + 6, obj_heartshard); |
9 |
alarm[2] = 50;gml_Object_obj_heartdefeated_Alarm_2.gmlif ( global.flag[272 geeettttttt_dunked_on] == 0)
caster_loop(gameoversong, 1, 1);
if ( global.flag[272 geeettttttt_dunked_on] == 1)
caster_loop(gameoversong, 0.9, 1.25);
instance_create(0, 0, obj_gameoverbg);
alarm[3] = 80; |