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gml_Object_obj_heartdefeated_Alarm_1

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1
snd_play(snd_break2);
2
visible = false;
3
instance_create(x - 2, y, obj_heartshard);
4
instance_create(x, y + 3, obj_heartshard);
5
instance_create(x + 2, y + 6, obj_heartshard);
6
instance_create(x + 8, y, obj_heartshard);
7
instance_create(x + 10, y + 3, obj_heartshard);
8
instance_create(x + 12, y + 6, obj_heartshard);
9
alarm[2] = 50;
gml_Object_obj_heartdefeated_Alarm_2.gml

if (global.flag[272 geeettttttt_dunked_on] == 0) caster_loop(gameoversong, 1, 1); if (global.flag[272 geeettttttt_dunked_on] == 1) caster_loop(gameoversong, 0.9, 1.25); instance_create(0, 0, obj_gameoverbg); alarm[3] = 80;