|
1
|
snd_play(snd_break2);
|
|
2
|
visible = false;
|
|
3
|
instance_create(x - 2, y, obj_heartshard);
|
|
4
|
instance_create(x, y + 3, obj_heartshard);
|
|
5
|
instance_create(x + 2, y + 6, obj_heartshard);
|
|
6
|
instance_create(x + 8, y, obj_heartshard);
|
|
7
|
instance_create(x + 10, y + 3, obj_heartshard);
|
|
8
|
instance_create(x + 12, y + 6, obj_heartshard);
|
|
9
|
alarm[2] = 50; gml_Object_obj_heartdefeated_Alarm_2.gml
if (global.flag[272 geeettttttt_dunked_on] == 0)
caster_loop(gameoversong, 1, 1);
if (global.flag[272 geeettttttt_dunked_on] == 1)
caster_loop(gameoversong, 0.9, 1.25);
instance_create(0, 0, obj_gameoverbg);
alarm[3] = 80;
|