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1
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alarm[1] = 40; gml_Object_obj_heartdefeated_Alarm_1.gml
snd_play(snd_break2);
visible = false;
instance_create(x - 2, y, obj_heartshard);
instance_create(x, y + 3, obj_heartshard);
instance_create(x + 2, y + 6, obj_heartshard);
instance_create(x + 8, y, obj_heartshard);
instance_create(x + 10, y + 3, obj_heartshard);
instance_create(x + 12, y + 6, obj_heartshard);
alarm[2] = 50;
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7
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alarm[1] = -1; gml_Object_obj_heartdefeated_Alarm_1.gml
snd_play(snd_break2);
visible = false;
instance_create(x - 2, y, obj_heartshard);
instance_create(x, y + 3, obj_heartshard);
instance_create(x + 2, y + 6, obj_heartshard);
instance_create(x + 8, y, obj_heartshard);
instance_create(x + 10, y + 3, obj_heartshard);
instance_create(x + 12, y + 6, obj_heartshard);
alarm[2] = 50;
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