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gml_Object_obj_heartdefeated_Alarm_0

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1
alarm[1] = 40;
gml_Object_obj_heartdefeated_Alarm_1.gml

snd_play(snd_break2); visible = false; instance_create(x - 2, y, obj_heartshard); instance_create(x, y + 3, obj_heartshard); instance_create(x + 2, y + 6, obj_heartshard); instance_create(x + 8, y, obj_heartshard); instance_create(x + 10, y + 3, obj_heartshard); instance_create(x + 12, y + 6, obj_heartshard); alarm[2] = 50;
2
snd_play(snd_break1);
3
sprite_index = spr_heartbreak;
4
x -= 2;
5
if (global.flag[500 but_it_refused] == 1)
6
{
7
    alarm[1] = -1;
gml_Object_obj_heartdefeated_Alarm_1.gml

snd_play(snd_break2); visible = false; instance_create(x - 2, y, obj_heartshard); instance_create(x, y + 3, obj_heartshard); instance_create(x + 2, y + 6, obj_heartshard); instance_create(x + 8, y, obj_heartshard); instance_create(x + 10, y + 3, obj_heartshard); instance_create(x + 12, y + 6, obj_heartshard); alarm[2] = 50;
8
    heartcon = 5;
9
    thisx = x;
10
    thisy = y;
11
}