1 |
alarm[1] = 40;gml_Object_obj_heartdefeated_Alarm_1.gmlsnd_play(snd_break2);
visible = false;
instance_create(x - 2, y, obj_heartshard);
instance_create(x, y + 3, obj_heartshard);
instance_create(x + 2, y + 6, obj_heartshard);
instance_create(x + 8, y, obj_heartshard);
instance_create(x + 10, y + 3, obj_heartshard);
instance_create(x + 12, y + 6, obj_heartshard);
alarm[2] = 50; |
7 |
alarm[1] = -1;gml_Object_obj_heartdefeated_Alarm_1.gmlsnd_play(snd_break2);
visible = false;
instance_create(x - 2, y, obj_heartshard);
instance_create(x, y + 3, obj_heartshard);
instance_create(x + 2, y + 6, obj_heartshard);
instance_create(x + 8, y, obj_heartshard);
instance_create(x + 10, y + 3, obj_heartshard);
instance_create(x + 12, y + 6, obj_heartshard);
alarm[2] = 50; |