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gml_Object_obj_heartdefeated_Step_0

(view raw script w/o annotations or w/e)
1
if (dingus == 2)
2
{
3
    currentvol -= 0.02;
4
    caster_set_volume(gameoversong, currentvol);
5
}
6
if (control_check_pressed(0))
7
    event_user(0);
8
if (heartcon == 5)
9
{
10
    hearttimer += 1;
11
    if (global.flag[502 refuse_count] < 2)
12
    {
13
        if (hearttimer > 80 && hearttimer < 120)
14
        {
15
            x = (thisx + random(3)) - random(3);
16
            y = (thisy + random(3)) - random(3);
17
        }
18
        if (hearttimer == 120)
19
        {
20
            x = thisx + 2;
21
            y = thisy;
22
            snd_play(snd_break1);
23
            sprite_index = spr_heart;
24
        }
25
        if (hearttimer == 150)
26
        {
27
            global.typer = 61;
28
            global.msc = 0;
29
            global.msg[0] = 
* But it refused.Delay 55Close MessageClose Message
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_heartdefeated_343")
;
30
            scr_setfont
scr_setfont

var newfont = argument0; if (global.language == "ja") { if (newfont == fnt_main) newfont = fnt_ja_main; if (newfont == fnt_maintext) newfont = fnt_ja_maintext; if (newfont == fnt_plain) newfont = fnt_ja_plain; } draw_set_font(newfont);
(fnt_main);
31
            instance_create(320 - round(string_width(global.msg[0]) / 2), 100, OBJ_WRITER);
32
        }
33
        if (hearttimer == 220)
34
            instance_create(0, 0, obj_screenwhiter);
35
        if (hearttimer == 254)
36
        {
37
            global.border = 0;
38
            global.hp = global.maxhp;
39
            caster_free(all);
40
            with (obj_gameover)
41
                instance_destroy();
42
            room_goto(room_battle Battle room [Dogchecked]);
43
        }
44
    }
45
    else
46
    {
47
        if (hearttimer > 20 && hearttimer < 40)
48
        {
49
            x = (thisx + random(3)) - random(3);
50
            y = (thisy + random(3)) - random(3);
51
        }
52
        if (hearttimer == 40)
53
        {
54
            x = thisx + 2;
55
            y = thisy;
56
            snd_play(snd_break1);
57
            sprite_index = spr_heart;
58
        }
59
        if (hearttimer == 60)
60
            instance_create(0, 0, obj_screenwhiter);
61
        if (hearttimer == 94)
62
        {
63
            global.border = 0;
64
            global.hp = global.maxhp;
65
            caster_free(all);
66
            with (obj_gameover)
67
                instance_destroy();
68
            room_goto(room_battle Battle room [Dogchecked]);
69
        }
70
    }
71
}