1 | x = obj_uborder.x; |
2 | y = obj_uborder.y; |
3 | xa = obj_rborder.x; |
4 | ya = obj_dborder.y; |
5 | if (drawngr == 1) |
6 | sprite_delete(gr); |
7 | gr = sprite_create_from_screen_x(x, y, xa - x, ya - y, 0, 0, 0, 0); |
8 | sprite_index = gr; |
9 | scr_fx_waver |
10 | drawngr = 1; |