global.facing = 0;
obj_mainchara.image_alpha = 0.5;
obj_mainchara.vspeed = 5;
obj_solidparent.solid = 0;
alarm[2] = 81;gml_Object_obj_holedown_Alarm_2.gmlobj_mainchara.image_alpha = 1; obj_mainchara.vspeed = 0; global.interact = 0; global.phasing = 0; obj_solidparent.solid = 1;
alarm[1] = 4;gml_Object_obj_holedown_Alarm_1.gmlif (global.phasing == 1) { global.facing += 1; if (global.facing > 3) global.facing = 0; alarm[1] = 4; }
snd_play(snd_fall2);