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gml_Object_obj_holedown_Alarm_0

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1
global.facing = 0;
2
obj_mainchara.image_alpha = 0.5;
3
obj_mainchara.vspeed = 5;
4
obj_solidparent.solid = 0;
5
alarm[2] = 81;
gml_Object_obj_holedown_Alarm_2.gml

obj_mainchara.image_alpha = 1; obj_mainchara.vspeed = 0; global.interact = 0; global.phasing = 0; obj_solidparent.solid = 1;
6
alarm[1] = 4;
gml_Object_obj_holedown_Alarm_1.gml

if (global.phasing == 1) { global.facing += 1; if (global.facing > 3) global.facing = 0; alarm[1] = 4; }
7
snd_play(snd_fall2);