if (global.phasing == 1)
{
global.facing += 1;
if (global.facing > 3)
global.facing = 0;
alarm[1] = 4;gml_Object_obj_holedown_Alarm_1.gmlif (global.phasing == 1) { global.facing += 1; if (global.facing > 3) global.facing = 0; alarm[1] = 4; }
}