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gml_Object_obj_holeup2_Alarm_0

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1
global.facing = 0;
2
obj_mainchara.visible = false;
3
obj_solidparent.solid = 0;
4
hspeed = 0;
5
obj_mainchara.vspeed = -10;
6
alarm[2] = 41;
gml_Object_obj_holeup2_Alarm_2.gml

obj_mainchara.visible = true; obj_mainchara.vspeed = 0; global.interact = 0; global.phasing = 0; obj_solidparent.solid = 1;
7
if (obj_mainchara.y > 550)
8
    alarm[2] += 11;
gml_Object_obj_holeup2_Alarm_2.gml

obj_mainchara.visible = true; obj_mainchara.vspeed = 0; global.interact = 0; global.phasing = 0; obj_solidparent.solid = 1;