1 |
maximum = room_width / 20; |
2 |
xx[4] += 0.25; |
3 |
for (i = -1; i < (maximum + 1); i += 1) |
4 |
{ |
5 |
draw_sprite_ext(spr_hotlandlava, 0, (i * 20) + xx[4], room_height - 80, 1, 1, 0, c_white, 0.5); |
6 |
lastx = (i * 20) + xx[4]; |
7 |
} |
8 |
if (xx[4] >= 20) |
9 |
xx[4] -= 20; |
10 |
xx[3] += 0.5; |
11 |
for (i = -1; i < (maximum + 1); i += 1) |
12 |
{ |
13 |
draw_sprite_ext(spr_hotlandlava, 0, (i * 20) + xx[3], room_height - 68, 1, 1, 0, c_white, 0.75); |
14 |
lastx = (i * 20) + xx[3]; |
15 |
} |
16 |
if (xx[3] >= 20) |
17 |
xx[3] -= 20; |
18 |
xx[2] += 0.8; |
19 |
for (i = -1; i < (maximum + 1); i += 1) |
20 |
{ |
21 |
draw_sprite(spr_hotlandlava, 0, (i * 20) + xx[2], room_height - 54); |
22 |
lastx = (i * 20) + xx[2]; |
23 |
} |
24 |
if (xx[2] >= 20) |
25 |
xx[2] -= 20; |
26 |
xx[1] += 0.9; |
27 |
for (i = -1; i < (maximum + 1); i += 1) |
28 |
{ |
29 |
draw_sprite(spr_hotlandlava, 0, (i * 20) + xx[1], room_height - 38); |
30 |
lastx = (i * 20) + xx[1]; |
31 |
} |
32 |
if (xx[1] >= 20) |
33 |
xx[1] -= 20; |
34 |
xx[0] += 1; |
35 |
for (i = -1; i < (maximum + 1); i += 1) |
36 |
{ |
37 |
draw_sprite(spr_hotlandlava, 0, (i * 20) + xx[0], room_height - 20); |
38 |
lastx = (i * 20) + xx[0]; |
39 |
} |
40 |
if (xx[0] >= 20) |
41 |
xx[0] -= 20; |