Undertale script viewer

← back to main script listing

gml_Object_obj_hotlandsign_Alarm_1

(view raw script w/o annotations or w/e)
1
greenbright += 1;
2
if (greenbright > 5)
3
    greenbright = 0;
4
if (inactive == 0)
5
    alarm[1] = 15;
gml_Object_obj_hotlandsign_Alarm_1.gml

greenbright += 1; if (greenbright > 5) greenbright = 0; if (inactive == 0) alarm[1] = 15; if (inactive == 1) greenbright = 0;
6
if (inactive == 1)
7
    greenbright = 0;