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gml_Object_obj_icecap_Step_0

(view raw script w/o annotations or w/e)
1
if (global.mnfight == 3)
2
    attacked = 0;
3
scr_blconmatch
scr_blconmatch

if (alarm[5] > 0) { if (global.monster[0] == 1) { if (global.monsterinstance[0].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_icecap_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} if (global.monster[1] == 1) { if (global.monsterinstance[1].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_icecap_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} if (global.monster[2] == 1) { if (global.monsterinstance[2].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_icecap_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} }
();
4
if (global.mnfight == 1)
5
{
6
    if (talked == 0)
7
    {
8
        alarm[5] = 75;
gml_Object_obj_icecap_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
9
        alarm[6] = 1;
gml_Object_obj_icecap_Alarm_6.gml

blcon = instance_create((x + sprite_width) - 8, ystart, obj_blconsm); mycommand = round(random(100)); gg = floor(random(3)); if (mycommand >= 0 && mycommand < 20) global.msg[0] =
Where's
YOUR
hat?
scr_gettext("obj_icecap_139")
; if (mycommand >= 20 && mycommand < 40) global.msg[0] =
Your
head
looks so
...NAKED
scr_gettext("obj_icecap_140")
; if (mycommand >= 40 && mycommand < 60) global.msg[0] =
What a
great
hat!
(Mine)
scr_gettext("obj_icecap_141")
; if (mycommand >= 60 && mycommand <= 80) global.msg[0] =
Snow?
No! It's
hat
residue.
scr_gettext("obj_icecap_142")
; if (mycommand >= 80 && mycommand <= 100) global.msg[0] =
I just
looove
my hat.
OK?
scr_gettext("obj_icecap_143")
; if (whatiheard == 1) { if (ignore > 0) { if (gg == 0) global.msg[0] =
Fine!!!
I don't
care!!!
scr_gettext("obj_icecap_148")
; if (gg == 1) global.msg[0] =
OK!
I'll
ignore
you too.
scr_gettext("obj_icecap_149")
; if (gg == 2) global.msg[0] =
Better
a hatter
than a
HATER.
scr_gettext("obj_icecap_150")
; ignore = 2; mercymod = 300; } if (ignore == 0) { if (gg == 0 || gg == 1) global.msg[0] =
HELLO???
My hat's
up here.
scr_gettext("obj_icecap_156")
; if (gg == 2) global.msg[0] =
What?
What are
you
doing?
scr_gettext("obj_icecap_157")
; ignore = 1; } } if (whatiheard == 3) { if (gg == 0) global.msg[0] =
DUH!
Who
DOESN'T
know?
scr_gettext("obj_icecap_163")
; if (gg == 1) global.msg[0] =
Envious?
TOO BAD!
scr_gettext("obj_icecap_164")
; if (gg == 2) global.msg[0] =
My hat's
too loud
for me to
hear you.
scr_gettext("obj_icecap_165")
; } if (whatiheard == 4) { if (gg == 0) global.msg[0] =
I KNEW
IT!!!
THIEF!!
scr_gettext("obj_icecap_169")
; if (gg == 1 || gg == 2) global.msg[0] =
HELP!!!
FASHION
POLICE!!
scr_gettext("obj_icecap_170")
; } if (whatiheard == 20) { if (gg == 0) global.msg[0] =
Haha!
That was
ACTUALLY
funny!
scr_gettext("obj_icecap_175")
; if (gg == 1) global.msg[0] =
Ha!
Imitated
it spot-
on!
scr_gettext("obj_icecap_176")
; if (gg == 2) global.msg[0] =
That's
the best
one in
a while!
scr_gettext("obj_icecap_177")
; mercymod = 200; } global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_icecap_182")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
10
        talked = 1;
11
        global.heard = 0;
12
    }
13
}
14
if (control_check_pressed(0))
15
{
16
    if (alarm[5] > 5 && obj_lborder.x == global.idealborder[0] && alarm[6] < 0)
gml_Object_obj_icecap_Alarm_6.gml

blcon = instance_create((x + sprite_width) - 8, ystart, obj_blconsm); mycommand = round(random(100)); gg = floor(random(3)); if (mycommand >= 0 && mycommand < 20) global.msg[0] =
Where's
YOUR
hat?
scr_gettext("obj_icecap_139")
; if (mycommand >= 20 && mycommand < 40) global.msg[0] =
Your
head
looks so
...NAKED
scr_gettext("obj_icecap_140")
; if (mycommand >= 40 && mycommand < 60) global.msg[0] =
What a
great
hat!
(Mine)
scr_gettext("obj_icecap_141")
; if (mycommand >= 60 && mycommand <= 80) global.msg[0] =
Snow?
No! It's
hat
residue.
scr_gettext("obj_icecap_142")
; if (mycommand >= 80 && mycommand <= 100) global.msg[0] =
I just
looove
my hat.
OK?
scr_gettext("obj_icecap_143")
; if (whatiheard == 1) { if (ignore > 0) { if (gg == 0) global.msg[0] =
Fine!!!
I don't
care!!!
scr_gettext("obj_icecap_148")
; if (gg == 1) global.msg[0] =
OK!
I'll
ignore
you too.
scr_gettext("obj_icecap_149")
; if (gg == 2) global.msg[0] =
Better
a hatter
than a
HATER.
scr_gettext("obj_icecap_150")
; ignore = 2; mercymod = 300; } if (ignore == 0) { if (gg == 0 || gg == 1) global.msg[0] =
HELLO???
My hat's
up here.
scr_gettext("obj_icecap_156")
; if (gg == 2) global.msg[0] =
What?
What are
you
doing?
scr_gettext("obj_icecap_157")
; ignore = 1; } } if (whatiheard == 3) { if (gg == 0) global.msg[0] =
DUH!
Who
DOESN'T
know?
scr_gettext("obj_icecap_163")
; if (gg == 1) global.msg[0] =
Envious?
TOO BAD!
scr_gettext("obj_icecap_164")
; if (gg == 2) global.msg[0] =
My hat's
too loud
for me to
hear you.
scr_gettext("obj_icecap_165")
; } if (whatiheard == 4) { if (gg == 0) global.msg[0] =
I KNEW
IT!!!
THIEF!!
scr_gettext("obj_icecap_169")
; if (gg == 1 || gg == 2) global.msg[0] =
HELP!!!
FASHION
POLICE!!
scr_gettext("obj_icecap_170")
; } if (whatiheard == 20) { if (gg == 0) global.msg[0] =
Haha!
That was
ACTUALLY
funny!
scr_gettext("obj_icecap_175")
; if (gg == 1) global.msg[0] =
Ha!
Imitated
it spot-
on!
scr_gettext("obj_icecap_176")
; if (gg == 2) global.msg[0] =
That's
the best
one in
a while!
scr_gettext("obj_icecap_177")
; mercymod = 200; } global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_icecap_182")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
17
        alarm[5] = 2;
gml_Object_obj_icecap_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
18
}
19
if (global.hurtanim[myself] == 1)
20
{
21
    shudder = 16;
22
    alarm[3] = global.damagetimer;
gml_Object_obj_icecap_Alarm_3.gml

if (sprite_index != hurtgfx) { dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y + 80, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; sprite_index = hurtgfx; snd_play(hurtsound); } x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;
23
    global.hurtanim[myself] = 3;
24
}
25
if (global.hurtanim[myself] == 2)
26
{
27
    global.monsterhp[myself] -= takedamage;
28
    with (dmgwriter)
29
alarm[2]
30
    if (global.monsterhp[myself] >= 1)
31
    {
32
        global.hurtanim[myself] = 0;
33
        sprite_index = normalgfx;
34
        image_index = 0;
35
        global.myfight = 0;
36
        global.mnfight = 1;
37
    }
38
    else
39
    {
40
        global.myfight = 0;
41
        global.mnfight = 1;
42
        killed = 1;
43
        instance_destroy();
44
    }
45
}
46
if (global.hurtanim[myself] == 5)
47
{
48
    global.damage = 0;
49
    instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter);
50
    with (obj_dmgwriter)
51
alarm[2]
52
    global.myfight = 0;
53
    global.mnfight = 1;
54
    global.hurtanim[myself] = 0;
55
}
56
if (global.mnfight == 2)
57
{
58
    if (attacked == 0)
59
    {
60
        pop = scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
();
61
        if (instance_exists(obj_jerry))
62
        {
63
            if (obj_jerry.ditch == 0)
64
                pop -= 1;
65
        }
66
        global.turntimer = 150;
67
        if (mycommand < 50)
68
        {
69
            if (pop == 1)
70
                global.turntimer = 100;
71
            gen = instance_create(0, global.idealborder[2] + ((global.idealborder[3] - global.idealborder[2] - 40) / 2), obj_iceteeth);
72
        }
73
        if (mycommand >= 50)
74
        {
75
            pop = scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
();
76
            if (instance_exists(obj_jerry))
77
            {
78
                if (obj_jerry.ditch == 0)
79
                    pop -= 1;
80
            }
81
            global.firingrate = 33;
82
            if (pop == 2)
83
                global.firingrate = 45;
84
            if (pop == 3)
85
                global.firingrate = 60;
86
            gen = instance_create(0, 0, obj_1sidegen);
87
            gen.bullettype = 11;
88
        }
89
        gen.myself = myself;
90
        gen.dmg = global.monsteratk[myself];
91
        if (mycommand >= 0)
92
            global.msg[0] = 
* It's snowing dandruff.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_374")
;
93
        if (mycommand >= 25)
94
            global.msg[0] = 
* Ice Cap also wants a hat
for its nose.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_375")
;
95
        if (mycommand >= 50)
96
            global.msg[0] = 
* Ice Cap makes sure its hat
is still there.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_376")
;
97
        if (mycommand >= 75)
98
            global.msg[0] = 
* Ice Cap is thinking about a
certain article of clothing.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_377")
;
99
        if (mycommand >= 90)
100
            global.msg[0] = 
* Here comes that new clothes
smell.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_378")
;
101
        if (ignore == 1)
102
            global.msg[0] = 
* Ice Cap is secretly checking
if you're looking at
its hat.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_379")
;
103
        if (ignore > 1)
104
            global.msg[0] = 
* Ice Cap is desperate for
attention.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_380")
;
105
        if (global.monsterhp[myself] < (global.monstermaxhp[myself] / 3))
106
            global.msg[0] = 
* Ice Cap's hat is loose.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_381")
;
107
        attacked = 1;
108
    }
109
}
110
if (global.myfight == 2)
111
{
112
    if (whatiheard != -1)
113
    {
114
        if (global.heard == 0)
115
        {
116
            if (whatiheard == 0)
117
            {
118
                global.msc = 0;
119
                global.msg[0] = 
* ICE CAP - ATK 11 DEF 4
* This teen wonders why
it isn't named 'Ice Hat.'Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_396")
;
120
                OBJ_WRITER.halt = 3;
121
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
122
                with (iii)
123
                    halt = 0;
124
            }
125
            if (whatiheard == 1)
126
            {
127
                global.msc = 0;
128
                if (ignore > 0)
129
                {
130
                    global.msg[0] = 
* You continue not looking
at Ice Cap's hat.Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_406")
;
131
                    global.msg[1] = 
* It seems defeated...Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_407")
;
132
                }
133
                if (ignore == 0)
134
                {
135
                    global.msg[0] = 
* You manage to tear your
eyes away from Ice Cap's
hat.Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_412")
;
136
                    global.msg[1] = 
* It looks annoyed...Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_413")
;
137
                }
138
                OBJ_WRITER.halt = 3;
139
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
140
                with (iii)
141
                    halt = 0;
142
            }
143
            if (whatiheard == 3)
144
            {
145
                global.msc = 0;
146
                global.msg[0] = 
* You inform Ice Cap that
it has a great hat!Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_422")
;
147
                OBJ_WRITER.halt = 3;
148
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
149
                with (iii)
150
                    halt = 0;
151
            }
152
            if (whatiheard == 4)
153
            {
154
                global.msc = 0;
155
                script_execute(scr_mercystandard);
156
                global.msg[0] = 
* You tried to steal Ice Cap's
hat...Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_431")
;
157
                global.msg[1] = 
* ... but it's not weakened
enough!Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_432")
;
158
                if (mercy < 0)
159
                {
160
                    global.msg[1] = 
* And succeeded!
* (It melts in your hands...)Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecap_435")
;
161
                    m = 0;
162
                    global.monster[myself] = 0;
163
                    if (global.monster[1] == 1 && global.monster[0] == 0)
164
                        m = 1;
165
                    global.monster[1] = 0;
166
                    global.monstertype[myself] = 20Ice;
167
                    cube = 1;
168
                    global.monsterinstance[myself] = instance_create(x, y, obj_icecube);
169
                    if (m == 1)
170
                        global.monster[1] = 1;
171
                    instance_destroy();
172
                }
173
                OBJ_WRITER.halt = 3;
174
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
175
                with (iii)
176
                    halt = 0;
177
            }
178
            global.heard = 1;
179
        }
180
    }
181
}
182
if (global.myfight == 4)
183
{
184
    if (global.mercyuse == 0)
185
    {
186
        script_execute(scr_mercystandard);
187
        if (mercy < 0)
188
            instance_destroy();
189
    }
190
}