1 | if (alarm[5] > 0) |
2 | { |
3 | if (global.monster[0] == 1) |
4 | { |
5 | if (global.monsterinstance[0].alarm[5] >alarm[5] |
6 | alarm[5] |
7 | } |
8 | if (global.monster[1] == 1) |
9 | { |
10 | if (global.monsterinstance[1].alarm[5] >alarm[5] |
11 | alarm[5] |
12 | } |
13 | if (global.monster[2] == 1) |
14 | { |
15 | if (global.monsterinstance[2].alarm[5] >alarm[5] |
16 | alarm[5] |
17 | } |
18 | } |