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gml_Object_obj_icecube_Step_0

(view raw script w/o annotations or w/e)
1
if (global.mnfight == 3)
2
    attacked = 0;
3
scr_blconmatch
scr_blconmatch

if (alarm[5] > 0) { if (global.monster[0] == 1) { if (global.monsterinstance[0].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_icecube_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} if (global.monster[1] == 1) { if (global.monsterinstance[1].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_icecube_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} if (global.monster[2] == 1) { if (global.monsterinstance[2].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_icecube_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} }
();
4
if (global.mnfight == 1)
5
{
6
    if (talked == 0)
7
    {
8
        alarm[5] = 75;
gml_Object_obj_icecube_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
9
        alarm[6] = 1;
gml_Object_obj_icecube_Alarm_6.gml

blcon = instance_create((x + sprite_width) - 8, ystart + 50, obj_blconsm); mycommand = round(random(100)); gg = floor(random(3)); if (mycommand >= 0 && mycommand < 25) global.msg[0] =
I...
I...
scr_gettext("obj_icecube_174")
; if (mycommand >= 25 && mycommand < 50) global.msg[0] =
What can
I say...
scr_gettext("obj_icecube_175")
; if (mycommand >= 50 && mycommand < 75) global.msg[0] =
What's
the
point...
scr_gettext("obj_icecube_176")
; if (mycommand >= 75 && mycommand <= 101) global.msg[0] =
So...
Cold...
scr_gettext("obj_icecube_177")
; if (happy == 1) { if (mycommand >= 0 && mycommand < 25) global.msg[0] =
Yeah...
I like
my hair
too.
scr_gettext("obj_icecube_181")
; if (mycommand >= 25 && mycommand < 50) global.msg[0] =
Hmm...
Hats are
for
posers.
scr_gettext("obj_icecube_182")
; if (mycommand >= 50 && mycommand < 75) global.msg[0] =
So I can
still
impress
you?
scr_gettext("obj_icecube_183")
; if (mycommand >= 75 && mycommand <= 101) global.msg[0] =
I wanted
you to
see me
as cool.
scr_gettext("obj_icecube_184")
; } if (whatiheard == 20) { if (gg == 0) global.msg[0] =
Haha!
That was
ACTUALLY
funny!
scr_gettext("obj_icecube_188")
; if (gg == 1) global.msg[0] =
Ha!
Imitated
it spot-
on!
scr_gettext("obj_icecube_189")
; if (gg == 2) global.msg[0] =
That's
the best
one in
a while!
scr_gettext("obj_icecube_190")
; mercymod = 200; } global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_icecube_196")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
10
        talked = 1;
11
        global.heard = 0;
12
    }
13
}
14
if (control_check_pressed(0))
15
{
16
    if (alarm[5] > 5 && obj_lborder.x == global.idealborder[0] && alarm[6] < 0)
gml_Object_obj_icecube_Alarm_6.gml

blcon = instance_create((x + sprite_width) - 8, ystart + 50, obj_blconsm); mycommand = round(random(100)); gg = floor(random(3)); if (mycommand >= 0 && mycommand < 25) global.msg[0] =
I...
I...
scr_gettext("obj_icecube_174")
; if (mycommand >= 25 && mycommand < 50) global.msg[0] =
What can
I say...
scr_gettext("obj_icecube_175")
; if (mycommand >= 50 && mycommand < 75) global.msg[0] =
What's
the
point...
scr_gettext("obj_icecube_176")
; if (mycommand >= 75 && mycommand <= 101) global.msg[0] =
So...
Cold...
scr_gettext("obj_icecube_177")
; if (happy == 1) { if (mycommand >= 0 && mycommand < 25) global.msg[0] =
Yeah...
I like
my hair
too.
scr_gettext("obj_icecube_181")
; if (mycommand >= 25 && mycommand < 50) global.msg[0] =
Hmm...
Hats are
for
posers.
scr_gettext("obj_icecube_182")
; if (mycommand >= 50 && mycommand < 75) global.msg[0] =
So I can
still
impress
you?
scr_gettext("obj_icecube_183")
; if (mycommand >= 75 && mycommand <= 101) global.msg[0] =
I wanted
you to
see me
as cool.
scr_gettext("obj_icecube_184")
; } if (whatiheard == 20) { if (gg == 0) global.msg[0] =
Haha!
That was
ACTUALLY
funny!
scr_gettext("obj_icecube_188")
; if (gg == 1) global.msg[0] =
Ha!
Imitated
it spot-
on!
scr_gettext("obj_icecube_189")
; if (gg == 2) global.msg[0] =
That's
the best
one in
a while!
scr_gettext("obj_icecube_190")
; mercymod = 200; } global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_icecube_196")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
17
        alarm[5] = 2;
gml_Object_obj_icecube_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
18
}
19
if (global.hurtanim[myself] == 1)
20
{
21
    shudder = 16;
22
    alarm[3] = global.damagetimer;
gml_Object_obj_icecube_Alarm_3.gml

if (sprite_index != hurtgfx) { dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y + 80, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; sprite_index = hurtgfx; snd_play(hurtsound); } x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;
23
    global.hurtanim[myself] = 3;
24
}
25
if (global.hurtanim[myself] == 2)
26
{
27
    global.monsterhp[myself] -= takedamage;
28
    with (dmgwriter)
29
alarm[2]
30
    if (global.monsterhp[myself] >= 1)
31
    {
32
        global.hurtanim[myself] = 0;
33
        sprite_index = normalgfx;
34
        image_index = 0;
35
        global.myfight = 0;
36
        global.mnfight = 1;
37
    }
38
    else
39
    {
40
        global.myfight = 0;
41
        global.mnfight = 1;
42
        killed = 1;
43
        instance_destroy();
44
    }
45
}
46
if (global.hurtanim[myself] == 5)
47
{
48
    global.damage = 0;
49
    instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter);
50
    with (obj_dmgwriter)
51
alarm[2]
52
    global.myfight = 0;
53
    global.mnfight = 1;
54
    global.hurtanim[myself] = 0;
55
}
56
if (global.mnfight == 2)
57
{
58
    if (attacked == 0)
59
    {
60
        if (scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
() == 1)
61
            global.turntimer = 5;
62
        if (mycommand < 96)
63
        {
64
            gen = instance_create(0, global.idealborder[2] + ((global.idealborder[3] - global.idealborder[2] - 40) / 2), obj_iceteeth);
65
            gen.toothdist = 500;
66
        }
67
        if (mycommand >= 96)
68
        {
69
            global.firingrate = 15;
70
            if ((global.monster[0] + global.monster[1] + global.monster[2]) == 2)
71
                global.firingrate = 25;
72
            if ((global.monster[0] + global.monster[1] + global.monster[2]) == 3)
73
                global.firingrate = 35;
74
            gen = instance_create(0, 0, obj_1sidegen);
75
            gen.bullettype = 11;
76
        }
77
        gen.myself = myself;
78
        gen.dmg = global.monsteratk[myself];
79
        if (mycommand >= 0)
80
            global.msg[0] = 
* 'Ice Cap' is no more.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecube_377")
;
81
        if (mycommand >= 90)
82
            global.msg[0] = 
* It smells like frozen despair.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecube_378")
;
83
        if (happy == 1)
84
            global.msg[0] = 
* Ice doesn't mind its identity.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecube_379")
;
85
        if (global.monsterhp[myself] < (global.monstermaxhp[myself] / 3))
86
            global.msg[0] = 
* It's melting.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecube_380")
;
87
        attacked = 1;
88
    }
89
}
90
if (whatiheard == 1 && instance_exists(OBJ_WRITER) == 0)
91
{
92
    script_execute(scr_mercystandard);
93
    if (mercy < 0)
94
    {
95
        killed = 1;
96
        instance_destroy();
97
    }
98
}
99
if (global.myfight == 2)
100
{
101
    if (whatiheard != -1)
102
    {
103
        if (global.heard == 0)
104
        {
105
            if (whatiheard == 0)
106
            {
107
                global.msc = 0;
108
                global.msg[0] = 
* ICE - ATK 1 DEF 0
* Without its cap...Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecube_406")
;
109
                OBJ_WRITER.halt = 3;
110
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
111
                with (iii)
112
                    halt = 0;
113
            }
114
            if (whatiheard == 3)
115
            {
116
                global.msc = 0;
117
                global.msg[0] = 
* You inform Ice Cap that
it still looks fine...Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_icecube_414")
;
118
                global.flag[137 spared_icecap] = 1;
119
                OBJ_WRITER.halt = 3;
120
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
121
                with (iii)
122
                    halt = 0;
123
                happy = 1;
124
            }
125
            global.heard = 1;
126
        }
127
    }
128
}
129
if (global.myfight == 4)
130
{
131
    if (global.mercyuse == 0)
132
    {
133
        script_execute(scr_mercystandard);
134
        if (mercy < 0)
135
            instance_destroy();
136
    }
137
}