1 | draw_sprite(sprite_index, image_index, view_xview[0], view_yview[0]); |
2 | if (buffer == 1 && control_check_pressed(1) == 1) |
3 | buffer = 2; |
4 | if (buffer == 1 && control_check_pressed(0) == 1) |
5 | buffer = 2; |
6 | global.interact = 1; |
7 | if (buffer == 2) |
8 | { |
9 | global.interact = 0; |
10 | instance_destroy(); |
11 | } |