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gml_Object_obj_imageview_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite(sprite_index, image_index, view_xview[0], view_yview[0]);
2
if (buffer == 1 && control_check_pressed(1) == 1)
3
    buffer = 2;
4
if (buffer == 1 && control_check_pressed(0) == 1)
5
    buffer = 2;
6
global.interact = 1;
7
if (buffer == 2)
8
{
9
    global.interact = 0;
10
    instance_destroy();
11
}