Undertale script viewer

← back to main script listing

gml_Object_obj_incendiary_Create_0

(view raw script w/o annotations or w/e)
1
number = 12;
2
alarm[0] = 1;
gml_Object_obj_incendiary_Alarm_0.gml

if (number < 12) { bomb2 = instance_create((x + random(8)) - 4, y - 18, obj_incendiary); if (instance_exists(bomb2)) { bomb2.hspeed = hspeed; bomb2.number = number + 1; bomb2.dmg = dmg; } }
3
fatal = 0;