1 | on = 0; |
2 | if (x > global.idealborder[0] && x < global.idealborder[1]) |
3 | on = 1; |
4 | if (y >= (obj_dborder.y - 20) && y < obj_dborder.y && on == 1) |
5 | { |
6 | bomb = instance_create(x, y, obj_incendiary); |
7 | if (instance_exists(bomb)) |
8 | { |
9 | bomb.number = 1; |
10 | bomb.hspeed = hspeed; |
11 | bomb.dmg = dmg; |
12 | } |
13 | instance_destroy(); |
14 | } |