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gml_Object_obj_innevent1_Alarm_2

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1
instance_create(0, 0, obj_unfader);
2
alarm[3] = 15;
gml_Object_obj_innevent1_Alarm_3.gml

global.entrance = 2; caster_free(all); instance_create(0, 0, obj_persistentfader); room_goto_previous();