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gml_Object_obj_intromenu_Step_0

(view raw script w/o annotations or w/e)
1
if (naming == 1 || naming == 2)
2
    scr_namingscreen_check
scr_namingscreen_check

demonx = "Part of this game's charm is the mystery of how many options or secrets there are. If you are reading this, please don't post this message or this information anywhere. Or doing secrets will become pointless."; var l_char = string_to_hiragana(string_lower(argument0)); if (l_char == "aaaaaa" || l_char == "ああああああ") { allow = 1; if (global.language == "ja") spec_m = "ほんとに#これでいいの…?"; else spec_m = "Not very creative...?"; } else if (l_char == "asgore" || l_char == "あずごあ") { allow = 0; if (global.language == "ja") spec_m = "そのなまえは ダメだ。"; else spec_m = "You cannot."; } else if (l_char == "toriel" || l_char == "とりえる") { allow = 0; if (global.language == "ja") spec_m = "ちゃんと なまえを#かんがえるのよ。"; else spec_m = "I think you should#think of your own#name, my child."; } else if (l_char == "sans" || l_char == "さんず") { allow = 0; if (global.language == "ja") spec_m = "ダメだぜ。"; else spec_m = "nope."; } else if (l_char == "undyne" || l_char == "あんだいん") { allow = 0; if (global.language == "ja") spec_m = "ひとの なまえを#パクるな!"; else spec_m = "Get your OWN name!"; } else if (l_char == "flowey" || l_char == "ふらうぃ") { allow = 0; if (global.language == "ja") spec_m = "そのなまえは#ボクだけのもの。"; else spec_m = "I already CHOSE#that name."; } else if (l_char == "chara" || l_char == "きゃら") { allow = 1; if (global.language == "ja") spec_m = "ほんとうのなまえ。"; else spec_m = "The true name."; } else if (l_char == "alphys" || l_char == "あるふぃー") { allow = 0; if (global.language == "ja") spec_m = "ダ… ダメだよっ!"; else spec_m = "D-don't do that."; } else if (l_char == "alphy" || l_char == "あるっち") { allow = 1; if (global.language == "ja") spec_m = "う… うん#いいよ…"; else spec_m = "Uh... OK?"; } else if (l_char == "papyru" || l_char == "ぱぴるす") { allow = 1; if (global.language == "ja") spec_m = "オレさまは#べつに#いいよッ!"; else spec_m = "I'LL ALLOW IT!!!!"; } else if (l_char == "napsta" || l_char == "blooky" || l_char == "なぷすた" || l_char == "ぶるっち") { allow = 1; if (global.language == "ja") spec_m = "…………#(とめるちからは ない)"; else spec_m = "...........#(They're powerless to#stop you.)"; } else if (l_char == "murder" || l_char == "mercy" || l_char == "ころす" || l_char == "みのがす") { allow = 1; if (global.language == "ja") spec_m = "こんな なまえで#いいんですか?"; else spec_m = "That's a little on-#the nose, isn't it...?"; } else if (l_char == "asriel" || l_char == "あずりえる") { allow = 0; ...
(charname);