scr_namingscreen_checkdemonx = "Part of this game's charm is the mystery of how many options or secrets there are. If you are reading this, please don't post this message or this information anywhere. Or doing secrets will become pointless.";
var l_char = string_to_hiragana(string_lower(argument0));
if (l_char == "aaaaaa" || l_char == "ああああああ")
{
allow = 1;
if (global.language == "ja")
spec_m = "ほんとに#これでいいの…?";
else
spec_m = "Not very creative...?";
}
else if (l_char == "asgore" || l_char == "あずごあ")
{
allow = 0;
if (global.language == "ja")
spec_m = "そのなまえは ダメだ。";
else
spec_m = "You cannot.";
}
else if (l_char == "toriel" || l_char == "とりえる")
{
allow = 0;
if (global.language == "ja")
spec_m = "ちゃんと なまえを#かんがえるのよ。";
else
spec_m = "I think you should#think of your own#name, my child.";
}
else if (l_char == "sans" || l_char == "さんず")
{
allow = 0;
if (global.language == "ja")
spec_m = "ダメだぜ。";
else
spec_m = "nope.";
}
else if (l_char == "undyne" || l_char == "あんだいん")
{
allow = 0;
if (global.language == "ja")
spec_m = "ひとの なまえを#パクるな!";
else
spec_m = "Get your OWN name!";
}
else if (l_char == "flowey" || l_char == "ふらうぃ")
{
allow = 0;
if (global.language == "ja")
spec_m = "そのなまえは#ボクだけのもの。";
else
spec_m = "I already CHOSE#that name.";
}
else if (l_char == "chara" || l_char == "きゃら")
{
allow = 1;
if (global.language == "ja")
spec_m = "ほんとうのなまえ。";
else
spec_m = "The true name.";
}
else if (l_char == "alphys" || l_char == "あるふぃー")
{
allow = 0;
if (global.language == "ja")
spec_m = "ダ… ダメだよっ!";
else
spec_m = "D-don't do that.";
}
else if (l_char == "alphy" || l_char == "あるっち")
{
allow = 1;
if (global.language == "ja")
spec_m = "う… うん#いいよ…";
else
spec_m = "Uh... OK?";
}
else if (l_char == "papyru" || l_char == "ぱぴるす")
{
allow = 1;
if (global.language == "ja")
spec_m = "オレさまは#べつに#いいよッ!";
else
spec_m = "I'LL ALLOW IT!!!!";
}
else if (l_char == "napsta" || l_char == "blooky" || l_char == "なぷすた" || l_char == "ぶるっち")
{
allow = 1;
if (global.language == "ja")
spec_m = "…………#(とめるちからは ない)";
else
spec_m = "...........#(They're powerless to#stop you.)";
}
else if (l_char == "murder" || l_char == "mercy" || l_char == "ころす" || l_char == "みのがす")
{
allow = 1;
if (global.language == "ja")
spec_m = "こんな なまえで#いいんですか?";
else
spec_m = "That's a little on-#the nose, isn't it...?";
}
else if (l_char == "asriel" || l_char == "あずりえる")
{
allow = 0;
...