1 | if (drawnlab == 1 && global.entrance != 3) |
2 | sprite_delete(lab); |
3 | charax = (obj_mainchara.x - view_xview[0]) * 2; |
4 | charay = obj_mainchara.y * 2; |
5 | var xx = charax - 10; |
6 | var yy = charay - 5; |
7 | if (xx < 0) |
8 | xx = 0; |
9 | if (yy < 0) |
10 | yy = 0; |
11 | lab = sprite_create_from_screen_x(xx, yy, 60, 40, 0, 0, 0, 0); |
12 | sprite_index = lab; |
13 | image_xscale = 0.25; |
14 | image_yscale = 0.25; |
15 | drawnlab = 1; |