x1 = obj_mainchara.x - 10;
x2 = obj_mainchara.x + 30;
y1 = obj_mainchara.y - 5;
y2 = obj_mainchara.y + 35;
draw_sprite_ext(spr_darkhalo_big, 0, x1, y1, 1, 1, 0, c_white, glowamt);
draw_set_alpha(1);