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gml_Object_obj_labdarkness_Draw_0

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1
x1 = obj_mainchara.x - 10;
2
x2 = obj_mainchara.x + 30;
3
y1 = obj_mainchara.y - 5;
4
y2 = obj_mainchara.y + 35;
5
draw_sprite_ext(spr_darkhalo_big, 0, x1, y1, 1, 1, 0, c_white, glowamt);
6
draw_set_alpha(1);